4.1.4-4.1.8 Thinking logically


4.1.4-4.1.8 Thinking logically

This is one of the fundamental parts of computational thinking. Computers process data logically but this is not “thinking”. In order for the computer to work it needs to be given instructions. In order for these instructions to work then the programmer must think logically in order to design the program. Logical thinking is also fun and there are a great many ways for you to develop your logical thinking skills such as Suduko[1] and Kakuro[2] or Lightbot[3].

4.1.4 Identify when decision-making is required in a specified situation.

In many cases the steps required to solve a problem such as the example given above require no decision making and are linear solutions. However if we may have simple situations that require a decision to be made and there are two alternative decisions to be made.

EG A system that automatically grades exam papers. Part of the program will involve a decision. This can be expressed using a flowchart:

Or alternatively in pseudocode:

if GRADE>50 then

Output "Pass"

else

Output "Fail"

Endif

In this case the decisions that need to identified in order to solve the problem is the logical condition determining if the exam is a pass or fail.

4.1.6 Identify the condition associated with a given decision in a specified problem.

Boolean logic

Boolean logic is named after George Boole, a famous 19th Century mathematician. In this logic all values are expressed as either true or false. This fits well with binary systems which can be expressed as either 0 or 1.

Boolean operators exist that can be used to manipulate the basic true false values. Examples of operators are as follows

OperatorMeaning
=Is equal to
>Greater than
<Less than
>=Greater than or equal to
<=Less than or equal to
Not equal to
ANDThe output is true if both inputs are true
ORThe output is true if one of the inputs is true
NOTThe output is true if the input is false
NANDThe output is true if either or both inputs are false.
NORThe output is true if both inputs are false
XORThe output is true if only one of the inputs is true and only one is false. Known as exclusive OR.

These may be expressed in a logic table where 0 is FALSE and 1 is TRUE.

AND

Input AInput BOutput Z
000
010
100
111

OR

Input AInput BOutput Z
000
011
101
111

NOT

Input AOutput Z
01
10

NAND

Input AInput BOutput Z
001
011
101
110

NOR

Input AInput BOutput Z
001
010
100
110

XOR

Input AInput BOutput Z
000
011
101
110

These can be used to create logic table to find the solution to problems. For example a student is only allowed to play computer games if their homework is done and their room is tidy. The solution to this can be illustrated in a logic table as follows:

Homework doneRoom tidyOutput Z
000
010
100
111

More details of how to solve logic problems is covered in Section 2.1.11.

Iteration and testing conditions

Iteration in computing is the repetition of a block of statements within a computer program. In practice this repetition can take place a set number of times or can repeat based on a set of logical criteria that change over time.

There are two main ways this is achieved in programming which are a for loop and a while loop.

For loop

In the IB pseudocode document the syntax for a for loop is a from to loop. In most programming languages the syntax of a for loop is

for (INITIALIZATION; CONDITION; AFTERTHOUGHT)

{

// Code for the for-loop's body goes here.

}

This may be expressed in a flowchart as:

In JAVA the syntax would be

For (int x= 0; x<5;x++){

//do something

}

In IB psueudocode it would be as follows:

loop X from 0 to 4

//do something

end loop

While loop

A while loop is an iteration but in this case the loop must repeat until a certain condition is met. This can be programmed in JAVA in the following way

while (COUNT<5) {

COUNT = COUNT + 1

}

In IB pseudocode this would look like this:

loop while COUNT<5

COUNT = COUNT +1

end loop

A variation of the while loop is the do while loop in which a condition is first run before the check is made. The difference is that the evaluation of the expression is done at the end of the loop:

do {

//Statements

}

4.1.7 Explain the relationship between the decisions and conditions of a system.

In computing conditional statements are features which perform different computations depending on whether a boolean expression evaluates as true or false. The basic structure of this statements using IB pseudocode is as follows:

if (condition) then

//Do something

else

//Do something else

end if

This can be used in a number of contexts in computer programming.

4.1.8 Deduce logical rules for real-world situations.

Thinking ahead

Thinking concurrently

Thinking abstractly

Create A folder within the htdocs folder as in example below which will store your php programs

Exercise A Pseudo Code

Convert the following segments of pseudo code into a programming language of your choice

A = 5

B = 10

 if A < B then

                output A, " is less than ", B

            else

                output A, " is greater than ", B

end if

COUNT = 0

loop while COUNT < 20

            output COUNT

            COUNT = COUNT + 2

end loop

STR1 = "red"

STR2 = "blue"

 if NOT (STR1 == STR2) then

            STR1 = "blue"

 end if

output STR1

COUNT = 0

SUM = 0

loop until COUNT = 10 

     SUM = SUM + COUNT

     COUNT = COUNT + 1

 end loop

loop X from 1 to 10

if X mod 2 = 0 then

    output "even"

 else

 output "odd"

end if

end loop

loop X from 0 to ARRAY.length - 1

if ARRAY[X] > ARRAY[X + 1] then

          TEMP = ARRAY[X + 1]

            ARRAY[X + 1] = ARRAY[X]  

            ARRAY[X] = TEMP 

end if

 end loop

Exercise B Flow Charts

Convert the following into Pseudo Code

Exercise C Pseudo Code

 1 Determine if two numbers are equal. If they are equal print "same" otherwise print "different".

 2 Step thru an un-ordered array containing integers and print out the largest and smallest numbers

Trace Tables

Example 1

This algorithm calculates the second hand price of different models of car. The variable condition is an integer between 1 and 4 where 1 is excellent and 4 is very bad.

Example 2

Collections

By copying the table below, trace the following algorithm using the data in the collection DATA. Note: B and C are also collections and are initially empty.

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